![]() ![]() ![]() With no further increase in edge count hand and feet are added. Dynamesh, Standard, Move, Inflate brushes helped to sculpt details for face and body. Dynamesh seems to be a nice try for Maya modelers who are reluctant to increase edge flows in unwanted areas. After youtubing many videos for Zbrush I used ZSpheres to make the basic model. It started with the usual struggle of getting used to new tools and achieving speed in it. ![]() I am going to Zbrush for the first time skipping my line flow concepts for now. ![]() Maya makes this easy. But the world of sculpting is tempting much. I am basically a rigger turned Generalist, so, usually found getting the line flow correct is very important down the line for a 3D project. He is shy but Naughty, talented but dumb, lost in his own world for just one reason”I am excited”. ![]()
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